{"repo":"Naxela/Meridian","free":true,"listed":false,"github":"https://github.com/Naxela/Meridian","clone":"git clone https://github.com/Naxela/Meridian.git","description":"Bridging Godot and Blender","language":"Python","stars":16,"topics":["archviz","blender-addon","game-development","game-engine","games","godot"],"license":null,"category":"game-templates","readme_excerpt":"Download • Website • [Documentation (Soon)] • Demo Scenes (Soon) • The Lightmapper If you need help, you're more than welcome to add me on Discord at naxelakleemann (#7255) or send me an email. Especially since the documentation is still non-existent. Meridian 2.0 released From thought to reality in the fastest way possible! Meridian is a free and open-source Blender addon that bridges Blender and Godot by turning your .blend file into a fully wired Godot project. It's a little project I've been working on for a while to help me with my work as an airport engineer, but it's reached a stage where I thought it would be useful for others as well. Essentially what it does, is taking everything from meshes, lighting, scripts, decals, reflection probes and more to Godot, in just one click. What is Meridian Most Blender-to-Godot exporters stop at the mesh. You essentially just export a .glb file, drop it into Godot, then spend the next hour manually recreating your lights, setting up materials, wiring scripts and more. Meridian handles the whole thing. It initializes a Godot project, compiles a scene files (.tscn) with all your objects, lights, cameras, probes, and decals already placed, converts your materials, bakes and imports your lightmaps (High-quality cycles bakes), and can even launch and play the result - all from inside Blender. What Makes Meridian Different Full scene compilation, not just mesh export Meridian writes the Godot .tscn scene file directly. Cameras, lights, r","default_branch":null,"files":null,"tree":[],"storefront":"/r/Naxela","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Naxela/Meridian/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}