{"repo":"MysteriousMilk/Godot.Composition","free":true,"listed":false,"github":"https://github.com/MysteriousMilk/Godot.Composition","clone":"git clone https://github.com/MysteriousMilk/Godot.Composition.git","description":"This library provides an approach for doing composition in Godot.","language":"C#","stars":29,"topics":["csharp","gamedev","godot","godotengine","composition"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot.Composition This library provides a solution for building game entities in Godot through composition over inheritance. Godot's node-based architecture requires some level of inheritance. However, minimizing inheritance and refactoring much of your game's logic into components may go a long way towards cleaner, more reusable code. There are several major approaches to managing entities and data in game development such as inheritance, component-based entity (CBE) model, and entity component systems (ECS). Each of theses models have their pros and cons. While an ECS model is essentially impossible to do in (vanilla) Godot, we can achieve pseudo-CBE/composition approach. So, if you are trying to do composition in Godot, this library will provide some tools and boiler-plate code to help. Entities in Godot.Composition Godot.Composition requires indicating which objects are entities. In Godot.Composition, entities are simply Godot nodes that can have attached components. Entities are indicated through the use of a class attribute, and must be initialized in the Ready method. The class attribute is paired with a source-code generator which generates a lot of the boiler-plate code. Because of this, the class must be marked partial , which will likely be the case anyway since Godot C# uses source-code generators as well. Depending on implementation and composition level desired, you may end up with several entity classes or just one. For example, you may want all kinematic entit","default_branch":null,"files":null,"tree":[],"storefront":"/r/MysteriousMilk","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/MysteriousMilk/Godot.Composition/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}