{"repo":"Mountea-Framework/MounteaInventoryEquipment","free":true,"listed":false,"github":"https://github.com/Mountea-Framework/MounteaInventoryEquipment","clone":"git clone https://github.com/Mountea-Framework/MounteaInventoryEquipment.git","description":"Mountea Inventory & Equipment is an Open-source Mountea Framework components based simple framework allowing you to construct Inventory systems fast, easily and with advanced options.","language":"C++","stars":45,"topics":["game-development","ue4","ui","unreal","unreal-engine-4","engine","framework","free","unreal-engine","wbp"],"license":"GPL-2.0","category":"game-templates","readme_excerpt":"Mountea Inventory & Equipment Mountea Inventory & Equipment is an Open-source Mountea Framework Unreal Engine tool for easy inventory management with flexible interactions. Discord Channel [!TIP] Join the Discord Server where you can raise tickets, ask questions, get help or just share your progress. Documentation [!IMPORTANT] We have a brand new documentation page! Feel free to take a look and learn how to install, setup, customize and use the system in your own projects. Tutorial videos [!IMPORTANT] Visit our YouTube Channel where we post educational videos. Compatible Engine Version [!CAUTION] Legend Colour Explanation -------------- -------------- 🟩 Supported 🟨 WIP 🟪 Deprecated (abandoned) 🟥 Partially supported (Epic Games Policies) Support Table Engine Version Plugin Version Support -------------- -------------- ---- UE 5.6 - 🟨 Features Item Templates Editor Allows in-editor bulk changes with options to export to mnteaitem or mnteaitems files for edits outside of Unreal Engine. Data-Driven Approach The whole system is driven by configuration, which is designed to natually follow order of things: - Project Settings to define global configuration files - - Inventory Configuration to define gameplay variables - - Inventory UI Configuration to define User Interface settings - Etc. Custom K2Nodes Custom K2Nodes are designed to provide maximum efficiency for your development speed. Using GameplayTags for Input for UI mapping is one example of how the development can be si","default_branch":null,"files":null,"tree":[],"storefront":"/r/Mountea-Framework","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Mountea-Framework/MounteaInventoryEquipment/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}