{"repo":"MorneVenter/godot-blueprint","free":true,"listed":false,"github":"https://github.com/MorneVenter/godot-blueprint","clone":"git clone https://github.com/MorneVenter/godot-blueprint.git","description":"A quick-start Godot project ready for development.","language":"GDScript","stars":63,"topics":["gdscript","godot","template"],"license":"MIT","category":"game-templates","readme_excerpt":"[Project Template] - 0.0.1 Software Kit Requirements Software Name Version Link :---- :------ :------------------------------------------: Godot 4.4 Download Reading Source Link :------------------ :---------------------------------------------: Godot Documentation View --- Utility Scripts This project includes a few utility scripts. Feel free to delete them if they are not needed. These scripts are: - PrettyNumbers - A static class used to format numbers. - SaveManager - A singleton save system. UI Holder Pattern This project includes a top-level UI manager component: UIHolder. Simply use the UIHolder.add and UIHolder.remove to add and remove Control nodes. Note: removing a Control node frees it from the scene tree. When adding a Control node via the UIHolder, a UI layer is required. This can be found and changed in UIHolder . Control nodes will be ordered according to this enum, with higher values in the front. Example: UIHolder.add(ui, UIHolder.UILayers.WORLD) . Custom Settings This projects includes a few custom settings added in the Project Settings under the \"Blueprint\" section: - Save File Encryption Key: encryption key used to store save data. - Show FPS Counter: Toggle on to show an FPS counter. Can also be turned on/off in code via FPSCounter.toggle(bool) . This is on by default. Utility Scripts This projects includes a few util scripts for linting and formatting. Run them by typing: - ./lint.sh - ./format.sh Note : GDScript Toolkit will need to be installed from he","default_branch":null,"files":null,"tree":[],"storefront":"/r/MorneVenter","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/MorneVenter/godot-blueprint/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}