{"repo":"Mori-TM/Magma-Engine","free":true,"listed":false,"github":"https://github.com/Mori-TM/Magma-Engine","clone":"git clone https://github.com/Mori-TM/Magma-Engine.git","description":"A Game Engine written by Moritz Gooth using c/c++ and vulkan.","language":"C++","stars":44,"topics":["game-engine","imgui","vulkan","sdl3"],"license":"MIT","category":"game-templates","readme_excerpt":"Magma-Engine A Game Engine written by Moritz Gooth using c/c++ and vulkan. Features - Cascaded shadow mapping - Screen Space Ambient Occlusion(SSAO) - Screen Space Reflections(SSR) - Deferred Rendering - Physical Based Rendering - FXAA - BC1/DXT Texture compression - obj/stl model format support(gltf/glb in work) - Entity Component System(ECS) - Lua Scripting - Raytracing (WIP) Screen Shots Raytracing: Rasterization:","default_branch":null,"files":null,"tree":[],"storefront":"/r/Mori-TM","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Mori-TM/Magma-Engine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}