{"repo":"MirrorNetworking/Mirror","free":true,"listed":false,"github":"https://github.com/MirrorNetworking/Mirror","clone":"git clone https://github.com/MirrorNetworking/Mirror.git","description":"#1 Open Source Unity Networking Library","language":"C#","stars":6286,"topics":["unity","unet","hlapi","networking","udp","tcp","mirror","telepathy","mmo","mmorpg"],"license":"MIT","category":"game-templates","readme_excerpt":"It's only the dreamers who ever move mountains. Mirror Networking The #1 free open source game networking library for Unity , used by over 200 million players. Powering major hits like Population: ONE and over 1000 Steam Games . Originally based on UNET : battle tested since 2014 for 10 years and counting! Mirror is stable , modular & easy to use for all types of games, even small MMORPGs 🎮. Made in 🇩🇪🇺🇸🇬🇧🇸🇬🇹🇼 with ❤️ . --- Features Mirror comes with a wide variety of features to support all game genres. Many of our features quickly became the norm across all Unity netcodes! Feature Description Status ------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------- 🎛 Transports UDP, TCP, Websockets, Steam, Relay and more. Stable 🪜 Interest Management Spatial Hashing & Distance Checker to partition the world. Stable ↗️ SyncDirection Server & Client Authority - per component with one click. Stable 🐌 Latency Simulation Simulate latency, packet loss & jitter locally. Stable 🧲 Batching Minimize message overhead via batching automatically. Stable 💌 RPCs & SyncVars Synced vars and remote function calls built in & safe. Stable 🙅‍♀️ Allocation Free Free of runtime allocations and no GC (except Transports). Stable 🛞 Transform & Physics Transform & Physics sync built in. Stable 👩‍🍼 Child Components Put networked components o","default_branch":null,"files":null,"tree":[],"storefront":"/r/MirrorNetworking","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/MirrorNetworking/Mirror/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}