{"repo":"Minebench/SyncInv","free":true,"listed":false,"github":"https://github.com/Minebench/SyncInv","clone":"git clone https://github.com/Minebench/SyncInv.git","description":"Paper cross server player data syncing using redis and OpenInv | Provided without support nor warranty! (See point 15. in GPLv3 license) So do not use this if you can't support it yourself/don't have a support arrangement with me!","language":"Java","stars":22,"topics":["minecraft","bukkit-plugin","inventory-sync","data-sync","paper-plugin"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"SyncInv Paper cross server player data syncing using redis and (optionally) OpenInv. Provided without any (implied) support nor warranty! (See GPLv3 license) Requirements - At least Java 21 - Paper Minecraft server software (tested on 1.21.1+, should be the same version on all synced servers) - redis pub-sub - OpenInv 5.1.7+ (optionally, for a more smooth experience) Setup 1. Install redis, Paper, SyncInv (and optionally OpenInv). 2. Configure the SyncInv config.yml : 1. Specify the server-name for each server as set in your proxy config 2. Setup the values for the pub-sub connection to your redis server in the redis section 3. Toggle the types of data you want to sync in the sync section 4. Familiarize yourself with all the other settings and adjust if necessary (the most important one probably beeing the required-servers list and the server-group name if you want multiple different sync groups in your network) Download Pre-build plugin jars can be downloaded from the Minebench.de build server. License","default_branch":null,"files":null,"tree":[],"storefront":"/r/Minebench","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Minebench/SyncInv/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}