{"repo":"MindPort-GmbH/VR-Builder","free":true,"listed":false,"github":"https://github.com/MindPort-GmbH/VR-Builder","clone":"git clone https://github.com/MindPort-GmbH/VR-Builder.git","description":"VR Builder is an open source toolkit that lets you create VR applications without prior experience. It supports all major VR headsets, has a graphical workflow editor, and offers various integrations. VR Builder Pro (https://u3d.as/3pUD) on the Unity Asset Store is based on this repository and offers additional functionality.","language":"C#","stars":167,"topics":["cross-platform","extended-reality","metaverse","open-source","prototyping","training","unity","unity3d","unity3d-plugin","virtual-reality"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"VR Builder VR Builder is an open source toolkit for creating VR applications without prior VR development experience. It supports all major VR headsets, has a graphical workflow editor, and offers various integrations. VR Builder Submit an Issue · Blog Introduction VR Builder helps you create interactive VR applications better and faster. It combines a graphical workflow editor with ready-to-use behaviors, conditions and scene setup tools. Typical use cases are VR training, guided simulations, product demonstrations and interactive walkthroughs. A VR Builder application is driven by a process . A process is a sequence of steps connected by transitions . Steps can run behaviors , such as moving an object or playing audio. Transitions wait for conditions , such as the user grabbing an object, before the process continues. Processes are edited in VR Builder's Workflow Editor, a node editor built for authoring and maintaining these flows. Behaviors and conditions are the main building blocks. Several of them are provided in this vr builder core version already. Our Pro package or paid partner add-ons offers more features, such as guidance , animations , states & data , tracking & feedback and additional behaviors and conditions . Since VR Builder is open source, you can always write your own behaviors and conditions as well. Behaviors and conditions can interact only with process scene objects . These are Unity game objects with a Process Scene Object component. Their capabilitie","default_branch":null,"files":null,"tree":[],"storefront":"/r/MindPort-GmbH","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/MindPort-GmbH/VR-Builder/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}