{"repo":"MeguminBOT/TextureAtlas-Toolbox","free":true,"listed":false,"github":"https://github.com/MeguminBOT/TextureAtlas-Toolbox","clone":"git clone https://github.com/MeguminBOT/TextureAtlas-Toolbox.git","description":"TextureAtlas Toolbox is an all-in-one solution for working with texture atlases and spritesheets. Extract sprites into organized frame collections and GIF/WebP/APNG animations, generate optimized atlases from individual frames, or convert between 15+ atlas formats. Perfect for game developers, modders, and anyone creating showcases of game sprites.","language":"Python","stars":31,"topics":["gui-application","python","python-app","python3","converter","extractor","game-development","generator","sprites","spritesheets"],"license":"AGPL-3.0","category":"game-templates","readme_excerpt":"TextureAtlas Toolbox A powerful, free and open-source tool for extracting, generating, and converting Texture Atlases TextureAtlas Toolbox is an all-in-one utility solution for working with texture atlases/spritesheets/tilemaps. Extract sprites into organized frame collections and GIF/WebP/APNG animations, generate optimized atlases from individual frames, or convert between 16+ atlas formats. Perfect for game developers, modders, and anyone creating showcases of game sprites. Formerly known as TextureAtlas to GIFs and Frames 📄 Licensed under AGPL-3.0 📜 Third-party licenses: See docs/licenses.md Quick Navigation - Quick Start - Features - Extractor - Generator - Optimizer - Editor (Beta) - General - Supported Formats - Extraction - Generation - Current Limitations - Planned Features - Installation and Usage - Community Translations - Official Download Sites - Technical Information - Support & Contributing - Special Thanks - Documentation Quick Start Get the app: 1. Download from official sources 2. Install following the Installation Guide Extracting Sprites 1. Load a folder with texture atlases 2. Configure settings (frame rate, scale, cropping) 3. Select your desired output formats 4. Press Start process and enjoy the results. Creating Texture Atlases 1. Load individual frame images or existing spritesheets 2. Configure packing options (algorithm, padding, dimensions) 3. Select your desired output format 4. Press Generate Atlas and enjoy the results. Features - ✅ = Stable ","default_branch":null,"files":null,"tree":[],"storefront":"/r/MeguminBOT","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/MeguminBOT/TextureAtlas-Toolbox/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}