{"repo":"Lyle-Tafoya/Omega","free":true,"listed":false,"github":"https://github.com/Lyle-Tafoya/Omega","clone":"git clone https://github.com/Lyle-Tafoya/Omega.git","description":"My C++ fork of the 1987 roguelike \"Omega\"","language":"C++","stars":53,"topics":["roguelike","video-game"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"Omega My C++ fork of the 1987 roguelike \"Omega\", featuring numerous bug-fixes as well as balance and UI improvements. Build Instructions Linux On distros with GCC versions = 13, you can perform the following steps: Ubuntu MacOS Tested on macOS 15.7.1 Windows I have been building Omega for Windows using NMake from the \"x64 Native Tools Command Prompt for VS 2022\" By default, Omega will run in an OpenGL window. To run in the Windows terminal instead, you can build with the following commands:","default_branch":null,"files":null,"tree":[],"storefront":"/r/Lyle-Tafoya","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Lyle-Tafoya/Omega/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}