{"repo":"LuisEscorza/GodotFontAutoSizeLabels","free":true,"listed":false,"github":"https://github.com/LuisEscorza/GodotFontAutoSizeLabels","clone":"git clone https://github.com/LuisEscorza/GodotFontAutoSizeLabels.git","description":"Godot tool that adds Labels with text autosizing capabilities","language":"GDScript","stars":146,"topics":["godot","godot-engine","tool"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Font Auto Size Labels A Godot tool that adds new Label/RichTextLabels nodes with autosizing capabilities; meaning, the text will try to fit inside the rect by making itself smaller. Installation • How To Use • Localization • Support • License Disclaimer: Text with different font sizes when not intended usually look bad, so I'd advise using this addon pretty much as a last resort. Before using this addon you should probably try adding more space for your text, using abbreviated words, or adding a scrol bar. Installation - If you're using Godot 4.0 or 4.1 read the last paragraph here. This addon works with Godot 4.2 onwards (or 3.5 onwards if you're on Godot 3). - Download the latest release for your Godot engine version and drop the contents inside the root folder of your project or download and import the addon from the Asset Library. - Go to Project - Project Settings - Plugins and enable LabelFontAutoSizer. How to use 1. Create an AutoSize Label or RichTextLabel : from the Create New Node menu directly. Just search for AutoSize and you will find the new versions under the normal Label and RichTextLabel nodes respectively (pick the one without the script file name in the parenthesis). 2. Set your font sizes. You can set a min size and max size . Doesn't matter what Theme (or Theme Overrides) or Label Settings you're using, the font size will be set by the max and min sizes. 3. You're set! Now the font will be resized every time it's necessary. If you want to trigger a ","default_branch":null,"files":null,"tree":[],"storefront":"/r/LuisEscorza","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/LuisEscorza/GodotFontAutoSizeLabels/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}