{"repo":"LauraWebdev/godot-sprite-label","free":true,"listed":false,"github":"https://github.com/LauraWebdev/godot-sprite-label","clone":"git clone https://github.com/LauraWebdev/godot-sprite-label.git","description":"SpriteLabel enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way.","language":"GDScript","stars":17,"topics":["2d","2d-game","addon","gamedev","godot","godotengine"],"license":"MIT","category":"game-templates","readme_excerpt":"SpriteLabel SpriteLabel is a Godot 4 addon that enables you to use pixel fonts provided as a spritesheet like a text label. It was created to emulate how retro consoles render text in a sprite-based way while being easy to setup and use. Table of Contents - Systems / Glossary - Download - Setup - Seperated Sprites - Combined Sprites - Usage - Control Characters - Spacing - Dynamic Text - Demo - Donations - License Systems / Glossary - SpriteLabelAtlas : A resource that defines which characters are available in your \"font\". It also holds all possible control characters - SpriteLabel : An HBoxContainer derived node that lets you render your SpriteLabelAtlas similar to a Label - Glyph : A glyph is a single character that can be displayed with a sprite (eg: \"a\") - Control Character : A control character is an icon that can be referenced with a defined name. (eg: \"heart\") Download Download the latest release from GitHub, the Godot AssetLib or the Godot Asset Store and enable the SpriteLabel addon. Setup Seperated Sprites If your sprites are seperate files, create a SpriteLabelAtlasSeperated resource and setup your glyphs and control characters. If your atlas does not provide seperate sprites for uppercase and lowercase characters, you may check the Single Case checkbox. Combined Sprites If your sprites are stored in a single spritesheet, create a SpriteLabelAtlasCombined resource. Put your spritesheet into the Glyph Sheet and Control Characters Sheet slots and setup the dimensions","default_branch":null,"files":null,"tree":[],"storefront":"/r/LauraWebdev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/LauraWebdev/godot-sprite-label/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}