{"repo":"Kevin-Kwan/Unity3D-FishingRodMotion","free":true,"listed":false,"github":"https://github.com/Kevin-Kwan/Unity3D-FishingRodMotion","clone":"git clone https://github.com/Kevin-Kwan/Unity3D-FishingRodMotion.git","description":"An unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements.","language":"C#","stars":48,"topics":["fishing","fishing-game","physics","physics-simulation","unity","unity3d","verlet-physics","rope","spring-physics","csharp"],"license":"MIT","category":"game-templates","readme_excerpt":"Implementing Fishing Rod Line Physics in Unity 3D About: This is an unpolished proof-of-concept attempt of implementing the realistic motion, physics, and animation of casting a fishing rod and reeling in a fishing line (like a rope or a string) in Unity 3D using Verlet Physics, Unity's Line, and other built-in physics elements. Unity version used: LTS 2022.3.15f1 Preview: Values on the scripts can be finely tuned to get your desired physics behaviors in the Inspector. How to Observe the Behavior: To view the behavior in this project, first, ensure that your character is not moving (this is due to how I set up the Animation Controller). You can change how this works in your own project. - Press E to pull out your fishing rod. - Left click to cast your fishing your fishing rod. - Press Q to reel in your fishing rod.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Kevin-Kwan","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Kevin-Kwan/Unity3D-FishingRodMotion/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}