{"repo":"KaanEkimoz/DrawRush-HyperCasual","free":true,"listed":false,"github":"https://github.com/KaanEkimoz/DrawRush-HyperCasual","clone":"git clone https://github.com/KaanEkimoz/DrawRush-HyperCasual.git","description":"208 Studios Hyper-Casual Drawing Puzzle Game","language":"C#","stars":40,"topics":["csharp","hyper-casual","unity"],"license":null,"category":"game-templates","readme_excerpt":"Draw Rush Hyper-casual mobile drawing puzzle — connect the dots, raise the wall, dodge the chasers. An Ekimoz Games production, originally a 2022 prototype, rebuilt on Unity 6 LTS with a modern Service Locator + ScriptableObject architecture. https://user-images.githubusercontent.com/79421047/170832980-9d741e53-741d-41fa-9035-098829b40dfb.mp4 --- Gameplay You play a small runner on a 3D plane. Inside a drawable area, walking past two DrawPart anchors connects them with a LineRenderer . Connect all parts in a group → a hidden wall reveals. Connect every group in the scene → the level is won, enemies die mid-step, particles fire, win panel shows. Enemies chase you via NavMesh in the meantime; three hits and you lose. Mechanic How it works --- --- Drawing PlayerInteract detects IInteractable triggers; first hit anchors previousPart , second hit fires MarkCompleted() on both parts and spawns a connecting LineRenderer that self-destroys after GameConfig.lineDestroyDelay Wall reveal PartManager subscribes to every child DrawPart.Completed event; when all parts in the group are done, the assigned wall SetActive(true) Win condition WallManager listens to every DrawPart in the scene; when all complete, flips GameState.IsGameWon = true which raises an event that GameManager , EnemyFollow , and ThirdPersonMovement all react to Combat Enemies trigger-collide with the player tag → PlayerHealth.Apply(GameConfig.enemyTouchDamage) . Hits 0 → Died event → Destroy(player) → GameManager.Update(","default_branch":null,"files":null,"tree":[],"storefront":"/r/KaanEkimoz","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/KaanEkimoz/DrawRush-HyperCasual/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}