{"repo":"JochenHeckl/DataBinding","free":true,"listed":false,"github":"https://github.com/JochenHeckl/DataBinding","clone":"git clone https://github.com/JochenHeckl/DataBinding.git","description":"Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.","language":"C#","stars":109,"topics":["solid","solid-principles","mvvm","user-interface","databinding","unity","unity3d","gui"],"license":null,"category":"game-templates","readme_excerpt":"Unity DataBinding Bind your GameObjects directly to your data models — clean, reactive, and maintainable. Updating GameObjects manually is: - repetitive - error-prone - hard to maintain This package lets you declare type safe and validated bindings instead of writing glue code. It's like WPF for Unity GameObjects. Tutorials - Getting Started (Detailed Step by Step Tutorial - 5 minutes to complete) Create a simple scene showing a cube that randomly changes scale and color. This tutorial will make you familiar with fundamental ideas of this tool. --- - How to react to user input (Step by Step Tutorial - 5 minutes to complete) Starting from a simple scene that renders some input controls fill in the blanks that makes user input available to your application logic. --- - A look at ContainerBindings (Step by Step Tutorial - 5 minutes to complete) Concerning user interface tool sets: When it comes to handling not just static but dynamic content is where the wheat is separated from the chaff. Starting with some basic prefabs you will put together a nice little party panel for your characters in this tutorial. Planned next steps: - Improve automatic tests - Add samples for new features - Update existing samples","default_branch":null,"files":null,"tree":[],"storefront":"/r/JochenHeckl","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/JochenHeckl/DataBinding/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}