{"repo":"JavierIslas/hex-strategy-map-free","free":true,"listed":false,"github":"https://github.com/JavierIslas/hex-strategy-map-free","clone":"git clone https://github.com/JavierIslas/hex-strategy-map-free.git","description":"Hexagonal grid toolkit for Godot 4.6+ with coordinates, pathfinding, flow fields, rendering, camera controls, and save management. The foundation for any hex-based games","language":"GDScript","stars":16,"topics":["2d","a-star","addon","fog-of-war","godot","godot-4","hex-grid","hexagonal","pathfinding","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"Hex Strategy Map Hexagonal grid toolkit for Godot 4.6+ with coordinates, pathfinding, fog of war, rendering, and camera controls. The foundation for any hex-based strategy game, tactical RPG, hex-and-counter wargame, hex crawl, or roguelike. Why this tier - Deterministic, JSON-serializable simulation. Logic runs on coordinates and data, with no rendering or hidden randomness — suitable for play-by-email, lockstep multiplayer, headless servers, replays, and AI/ML training environments. - One toolkit for the hex fundamentals. Coordinates, pathfinding (Dijkstra + A ), 3-state fog of war with LOS, rendering, batch mode for large maps, and camera — packaged together. Not for - Square or isometric grids — use Godot's built-in TileMap . - Free-form 3D movement on meshes — use NavigationServer3D . - Real-time action games — designed around turn-based and step-based simulation. Logic vs rendering The simulation layer is render-agnostic : HexGrid , HexCell , PathFinder and FogOfWar operate on coordinates and data — no rendering dependency. Drive them from a 3D scene, a headless server, or any custom renderer. The bundled HexRenderer , BatchHexLayer and MapCamera are the 2D rendering layer (Polygon2D / Sprite2D / Node2D under Camera2D). Examples ship as 2D scenes; replace those modules if you target 3D. Features - HexGrid — Offset and cube coordinates, neighbors, distances, terrain costs, edge costs, LOS - HexCell — Cell model with terrain, tag, metadata, per-player fog state, locations","default_branch":null,"files":null,"tree":[],"storefront":"/r/JavierIslas","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/JavierIslas/hex-strategy-map-free/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}