{"repo":"JatinChopra/Dissolve-Effect","free":true,"listed":false,"github":"https://github.com/JatinChopra/Dissolve-Effect","clone":"git clone https://github.com/JatinChopra/Dissolve-Effect.git","description":"Created Dissolve effect I saw in a game using GLSL & Three.js.","language":"TypeScript","stars":68,"topics":["dissolve-shader","glsl","particle-system","threejs","typescript"],"license":null,"category":"game-templates","readme_excerpt":"Dissolve Effect Created this Dissolve effect I saw in a game using perlin noise, custom shaders and a particle system. I've been learning GLSL and studying about shaders and particles for past few weeks now, was finally able to use it in this project. Run : https://dissolve-particles.vercel.app/ View related post on Twitter , LinkedIn How it works - wrote a shader to modify the original material using perlin noise to get the dissolve effect - made a particle system to emit particles from edges of dissolving mesh - applied selective unreal bloom post-processing effect Screenshots Resources SimonDev Writing a Particle System Bruno Simon's ThreeJs Journey Course","default_branch":null,"files":null,"tree":[],"storefront":"/r/JatinChopra","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/JatinChopra/Dissolve-Effect/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}