{"repo":"James-Frowen/NetworkPositionSync","free":true,"listed":false,"github":"https://github.com/James-Frowen/NetworkPositionSync","clone":"git clone https://github.com/James-Frowen/NetworkPositionSync.git","description":"Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.","language":"C#","stars":50,"topics":["game","networking","unity","unity3d","mirror","mirror-networking","mirage-networking","snapshot-interpolation","bitpacking","csharp"],"license":"MIT","category":"game-templates","readme_excerpt":"NetworkPositionSync Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network. Download Package Manager use package manager to get versions easily, or replace #v6.0.0 with the tag, branch or full hash of the commit. IMPORTANT: update v6.0.0 with latest version on release page Unity package Download the UnityPackage or source code from Release page. Setup 1) Add SyncPositionSystem to your NetworkManager or same GameObject as NetworkServer and NetworkClient 2) Add SyncPositionBehaviour to your GameObjects 3) Check inspector settings to make sure they make sense for your setup Bugs? Please report any bugs or issues Here Goals - Easy to use - Smoothly sync movement - Low bandwidth - Low latency - Low Cpu usage","default_branch":null,"files":null,"tree":[],"storefront":"/r/James-Frowen","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/James-Frowen/NetworkPositionSync/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}