{"repo":"Ivorforce/Godot4-Custom-Gravity","free":true,"listed":false,"github":"https://github.com/Ivorforce/Godot4-Custom-Gravity","clone":"git clone https://github.com/Ivorforce/Godot4-Custom-Gravity.git","description":"A sample project for Godot 4 with custom gravity controls.","language":"GDScript","stars":33,"topics":["godot"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot4 Custom Gravity: A sample project This repository provides a sample implementation for custom gravity in Godot 4. Check out the video I made about this implementation too! How it works A Gravity object, e.g. PointGravity , is attached to objects that exhibits gravitational forces. It requires a BoundingShape (on collision layer 2). Physical gravity wells also require a FalloffModel . A BalancePoint is attached to a gravity-affected object. The object collects gravitational forces acting upon it. Its owner (e.g. Player.gd ) uses this information to provide gravitationally correct controls.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Ivorforce","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Ivorforce/Godot4-Custom-Gravity/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}