{"repo":"HotariTobu/gd-data-binding","free":true,"listed":false,"github":"https://github.com/HotariTobu/gd-data-binding","clone":"git clone https://github.com/HotariTobu/gd-data-binding.git","description":"A library of the MVVM pattern for Godot","language":"GDScript","stars":52,"topics":["godot","mvvm"],"license":"CC0-1.0","category":"game-templates","readme_excerpt":"GD Data Binding GD Data Binding is a Godot library that simplifies your UI coding by automatically syncing data between views and models. Godot Asset Library Demo You can try it here. Example See the usage in examples . MVVM GD Data Binding is based on the MVVM pattern. In the pattern, the application UI and logic are separated into three components: View , ViewModel , and Model . Reference: https://learn.microsoft.com/dotnet/architecture/maui/mvvm GD Data Binding hides implementation between View and ViewModel . Therefore, all you need is to define how to bind View and data, and you don't need to care about syncing them. For example, imagine to create a counter. The view has a label to show the counted number and a button to count up the number. The basic way to update the label content is that the button-pressed handler increases the count value and assigns it to the text of the label. However, in this way, you must know that count is the content of $Label and update $Label.text when updating count . Using GD Data Binding, the code can be rewritten like this; BindingSource wraps data objects and provides binding functions. In ready , bind count and $Label.text . To convert the count value into the label content (e.g. count = 5 - \"Count: 5\"), use get label . In on button pressed , only increase count , but not update $Label.text directly. In the view of the MVVM pattern: - View : ready , get label - ViewModel : on button pressed - Model : Data The important point is that you","default_branch":null,"files":null,"tree":[],"storefront":"/r/HotariTobu","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/HotariTobu/gd-data-binding/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}