{"repo":"GuardianOfGods/unity-mobile-optimization","free":true,"listed":false,"github":"https://github.com/GuardianOfGods/unity-mobile-optimization","clone":"git clone https://github.com/GuardianOfGods/unity-mobile-optimization.git","description":"This repository will assist you in optimizing a mobile game in unity.","language":null,"stars":90,"topics":["mobile","mobile-game","optimization","unity","unity-mobile","unity-mobile-game","unity2d","unity3d","unity-mobile-optimization","unity-performance"],"license":"MIT","category":"game-templates","readme_excerpt":"unity-mobile-optimization 👋 Hi there, I'm HoangVanThu . This repository discusses various ways to optimize your games on mobile devices, helping enhance overall performance. These techniques aim to improve the gaming experience by optimizing resource usage and performance on mobile platforms. The article has been synthesized from various sources on the internet. If you find any inaccuracies or have any questions about the content, please submit an issue or provide direct feedback to me. --- Table of Contents - Reduce Build Size - Texture - Audio - Mesh - Animation - Optimize Performance - Scripting - Clean Code - Avoid Allocating Memory - Use Algorithm - Centralized Update - Technical - Object Pooling - Recyclable Scroll - Physics Optimization - Tips and Tricks - Staying with Unity LTS - Use original uncompressed WAV files - Use the minimum Audio Source you can - Customize Linear vs Gamma color space - Incremental GC - Using LOD technical - Bake Mesh - Fake Shadow - Pack texture - Enable GPU Instancing - Disable Vsync - Choose Suitable Graphics API - Others - Support --- Reduce Build Size Texture Texture import settings on Inspector - Most of your memory will likely go to textures, so the import settings here are critical . In general, try to follow these guidelines: - Lower the Max Size : Use the minimum settings that produce visually acceptable results. This is non-destructive and can quickly reduce your texture memory. - Use powers of two (POT) : Unity requires POT textur","default_branch":null,"files":null,"tree":[],"storefront":"/r/GuardianOfGods","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/GuardianOfGods/unity-mobile-optimization/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}