{"repo":"Griiimon/Manymies","free":true,"listed":false,"github":"https://github.com/Griiimon/Manymies","clone":"git clone https://github.com/Griiimon/Manymies.git","description":"Trying to run a scene in Godot with as many enemies as possible","language":"GDScript","stars":80,"topics":["bullet-hell","gdscript","godot","performance-testing","rigidbody"],"license":"MIT","category":"game-templates","readme_excerpt":"Trying to run a scene in Godot with as many enemies as possible ============= Features 3 solutions with 1000+ enemies at 60fps - non-solid soft-separation ( main.tscn ) - non-solid raycast steering ( main raycast.tscn ) - rigidibodies ( main rigidbodies.tscn ) It's also possible to combine 1 & 3 so that the enemies don't collide with each other but solidly collide with the level geometry!","default_branch":null,"files":null,"tree":[],"storefront":"/r/Griiimon","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Griiimon/Manymies/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}