{"repo":"GodotVR/godot_openxr_vendors","free":true,"listed":false,"github":"https://github.com/GodotVR/godot_openxr_vendors","clone":"git clone https://github.com/GodotVR/godot_openxr_vendors.git","description":"Godot 4 wrapper for OpenXR vendors loaders and extensions","language":"C++","stars":190,"topics":["godot","xr"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot OpenXR Vendors plugin The Godot OpenXR Vendors plugin is a GDExtension plugin for Godot 4, that adds support for OpenXR vendor extensions, which can't be made part of Godot itself, because they are too specific to a particular vendor. The plugin provides the functionality to access vendor-specific OpenXR extensions running on OpenXR runtimes (e.g: Android XR, Meta, Pico devices). Getting the plugin Official binaries can be found on the Godot Asset Store and Asset Library. It is also possible to download compiled assets that have been released from releases. Documentation Installation instructions, as well as features and class references can be found in the documentation. License Unless specified otherwise, sources in this repository are licensed under MIT, see LICENSE for more information. Note that some vendor-specific components are licensed under separate license terms, which are listed in their corresponding folders. About this repository This repository was created and maintained by Bastiaan \"Mux213\" Olij. The original setup for this plugin was created by Gergely Kis and Gabor Pal Korom at Migeran. See CONTRIBUTORS.md for further contributions.","default_branch":null,"files":null,"tree":[],"storefront":"/r/GodotVR","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/GodotVR/godot_openxr_vendors/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}