{"repo":"GodotVR/TiltFiveGodot4","free":true,"listed":false,"github":"https://github.com/GodotVR/TiltFiveGodot4","clone":"git clone https://github.com/GodotVR/TiltFiveGodot4.git","description":"A Godot GDExtension for the Tilt Five glasses","language":"C++","stars":44,"topics":["godot","tiltfive","godot4"],"license":"MIT","category":"game-templates","readme_excerpt":"TiltFiveGodot4 TiltFiveGodot4 is GDExtension for the Godot 4 engine to connect to the Tilt Five system. It extends Godot's XRInterface and adds T5 Nodes to handle the creation of the XR rigs in the scene. Platforms Renderer Forward+ Renderer Mobile Renderer Compatibility - - - - Windows ✅ ✅ ✅ Linux 1 &checkmark; &checkmark; &checkmark; Android &#10060; 1. Experimental Version Usage TiltFiveGodot4 is available in the Godot Asset Library. Installable Releases can also be found here. - Use gdtiltfive gdscript.zip for gdscript projects - Use gdtiltfive csharp.zip for C# projects Please refer to this documentation for installation. Build Prerequisites This extension requires a C++20 capable compiler. Things you will need to know how to do. Use scons Build GDExtensions Building the extension To build the plugin invoke scons from the root directory of the project. The build product will in build\\bin . Invoking scons example will build the product and copy the binaries to the example.gd\\addons\\tilt-five\\bin and example.csharp\\addons\\tilt-five\\bin directories. Using the build products When built with the example option the addons\\tilt-five directory can be copied from the example.gd or example.csharp directories into the root directory of a new Godot project.","default_branch":null,"files":null,"tree":[],"storefront":"/r/GodotVR","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/GodotVR/TiltFiveGodot4/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}