{"repo":"Glade-tool/glade-mcp","free":true,"listed":false,"github":"https://github.com/Glade-tool/glade-mcp","clone":"git clone https://github.com/Glade-tool/glade-mcp.git","description":"Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 235+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.","language":"C#","stars":192,"topics":["ai","ai-tools","claude","cursor","game-development","gamedev","gemini","llm","mcp","model-context-protocol"],"license":"MIT","category":"mcp-servers","readme_excerpt":"GladeKit MCP Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor. Unity: 260+ tools, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory. Godot (4.3+): 105 native tools across scene/node, scripts, resources, signals, physics, 2D (sprites, tilemaps, parallax), audio, particles, animation, camera, navigation, runtime (incl. structured runtime-event observation), project introspection, Control / Window UI, and lighting & WorldEnvironment. The MCP server auto-detects which editor is running (Unity on :8765 , Godot on :8766 ) and exposes the matching tool set. --- Quick Start 1. Install the editor bridge GladeKit MCP supports both Unity and Godot. Install the bridge for your engine by following the instructions below. Unity In Unity, open Window Package Manager + Add package from git URL... The Unity bridge starts automatically on localhost:8765 . Godot (4.3+) 1. Download com.gladekit.mcp-bridge.zip from the latest Godot bridge release. (Grab the zip asset under Assets - not \"Source code\".) 2. Extract it and you get a single com.gladekit.mcp-bridge/ folder. Move it into your project's addons/ directory, so the final path is /addons/com.gladekit.mcp-bridge/plugin.cfg . 3. In Godot: Project → Project Settings → Plugins → enable GladeKit MCP Bridge . The Godot bridge starts automatically on ","default_branch":null,"files":null,"tree":[],"storefront":"/r/Glade-tool","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Glade-tool/glade-mcp/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}