{"repo":"GeanoFeeFoundry/geanos-soundscape-realism","free":true,"listed":false,"github":"https://github.com/GeanoFeeFoundry/geanos-soundscape-realism","clone":"git clone https://github.com/GeanoFeeFoundry/geanos-soundscape-realism.git","description":"Advanced environmental audio engine for Foundry VTT. Features real-time acoustic occlusion, procedural reverb zones, and multithreaded raycasting for studio-quality immersion without performance impact.","language":"JavaScript","stars":18,"topics":["acoustic","automation","foundry-vtt","foundryvtt","foundryvtt-module","immersion","procedural-audio","raycasting","reverb-engine","spatial-audio"],"license":"MIT","category":"workflow-automation","readme_excerpt":"Geano's SoundScape Realism Immersive Audio Engine for Foundry VTT Geano's SoundScape Realism overhauls the FoundryVTT audio engine to provide realistic, real-time acoustic simulation. By leveraging the Web Audio API and multithreaded Raycasting, it delivers studio-quality environmental effects without performance cost. 🌟 Key Features 🧱 True Acoustic Occlusion Gone are the days of binary \"on/off\" wall blocking. - Muffled Sounds: Audio sources behind walls aren't just silenced; they are muffled using a dynamic LowPass filter. - Raycasting Engine: Uses a dedicated Web Worker to calculate obstruction in real-time without lagging the main game thread. - Smart Material Logic: Determines how much \"sound\" leaks through doors vs. solid walls. 🏛️ Environmental Reverb Zones Bring your scenes to life with distinct acoustic signatures. - Region Integration: Simply create a Drawing/Region and assign a SoundScape Preset in the configuration tab. - Procedural Audio: No external files required! The engine generates cached Impulse Responses on the fly using \"Colored Noise\" algorithms (White, Pink, Brown). - Presets Include: - Small Room, Large Hall, Cathedral - Forest, Canyon, City - Cave, Deep Dungeon 🎚️ Enhanced Volume Control - Custom Easing: Replaces Foundry's default volume logic with a smooth, distance-based linear falloff. - Auto-Config: New Ambient Sounds automatically have \"Constrained by Walls\" unchecked, allowing SoundScape's superior occlusion engine to take over immediately. ���","default_branch":null,"files":null,"tree":[],"storefront":"/r/GeanoFeeFoundry","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/GeanoFeeFoundry/geanos-soundscape-realism/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}