{"repo":"GabrielBigardi/Unity-Generic-Save-System","free":true,"listed":false,"github":"https://github.com/GabrielBigardi/Unity-Generic-Save-System","clone":"git clone https://github.com/GabrielBigardi/Unity-Generic-Save-System.git","description":"A performatic, secure and easy-to-use save system for Unity.","language":"C#","stars":39,"topics":["easy","fast","generic","save","secure","system","unity","unity2d","unity3d"],"license":"MIT","category":"game-templates","readme_excerpt":"Generic Save System for Unity Engine Tired of writing your own save system from scratch every time you start a project ? You're in the right place, this is a project i've made to be maintainted accross different projects, it's a performatic, secure and easy solution. How to install Package Manager (recommended) 1 - Open the package manager (Window Package Manager). 2 - Click on the plus icon and \"Add package from git URL...\". 3 - Enter https://github.com/GabrielBigardi/Generic-Save-System.git and click \"Add\". 4 - Wait until the package manager finishes installing the package and recompiling. Lazy way 1 - Download this repository as ZIP or by cloning it. 2 - Drag it into your \"Assets/Plugins\" folder. Why to use No need to write it again over and over among different projects Usually, every time you start a new project and it has a save system, you need to make it unique for the project, but you can use this save system for any project. Performance When developing a save system, a lot of programmers uses expensive methods like GameObject.Find, FindObjectOfType, GetComponent... I don't. Ease-of-use and security You can literally use this on any serializable class without having to modify it. It has a save/load event, so you can stop using singletons/static classes over and over, causing code-spaghetti. Most save-systems let people easily edit your save-files, but this uses a secret key and AES encryption/decryption to secure your save files from being edited. Where can i find fu","default_branch":null,"files":null,"tree":[],"storefront":"/r/GabrielBigardi","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/GabrielBigardi/Unity-Generic-Save-System/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}