{"repo":"FunSoftWareTechologies/OpenWorlds","free":true,"listed":false,"github":"https://github.com/FunSoftWareTechologies/OpenWorlds","clone":"git clone https://github.com/FunSoftWareTechologies/OpenWorlds.git","description":"PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale","language":"JavaScript","stars":74,"topics":["atmosphere-scattering","hydraulic-erosion","planet-generator","procedural-generation","procedural-terrain","terrain-editor","noise-generator","noise","threejs","webgl"],"license":null,"category":"game-templates","readme_excerpt":"⚠️ Disclaimer: PlanetTech is currently in its alpha version and is being developed by a single developer. Consequently, it's important to keep in mind that there may be bugs, spelling errors, lack of tests, and occasional inconsistencies in the library. While every effort is being made to provide a stable and enjoyable experience, please approach the library with the understanding that it's a work in progress. Your feedback, bug reports, and contributions are highly appreciated as they play a crucial role in improving the library and ensuring its quality. PlanetTech (ALPHA V0.8) This is the official demo. It's under construction. Features will be added incrementally. Motivation This video served as the motivation for the project. I would like to design a system/toolkit that gets as close as possible to what is demoed. About: PlanetTech is an open-source JavaScript library built using vanilla THREE.js, accompanied by a React UI for editing planets. Its primary purpose is to generate procedural planets and terrains using a quadtree LOD approach. The aim of this project is not to replicate titles like Star Citizen or No Man's Sky, but rather to provide a toolkit that emulates the tools they might employ for planet creation. The sole focus is on crafting planets, offering a straightforward and adaptable approach to designing realistic and visually captivating 3D planets on a grand scale. The key to the success of this project lies in its ability to handle scale , allowing for sea","default_branch":null,"files":null,"tree":[],"storefront":"/r/FunSoftWareTechologies","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/FunSoftWareTechologies/OpenWorlds/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}