{"repo":"FrozenStormInteractive/Unreal-SignalR","free":true,"listed":false,"github":"https://github.com/FrozenStormInteractive/Unreal-SignalR","clone":"git clone https://github.com/FrozenStormInteractive/Unreal-SignalR.git","description":"SignalR client for Unreal Engine","language":"C++","stars":52,"topics":["unreal-engine","unreal","unreal-engine-4","unreal-engine-5","signalr","signalr-client","websocket","unrealengine","ue4","ue5"],"license":"MIT","category":"game-templates","readme_excerpt":"SignalR for Unreal Dependencies This plug-in requires Visual Studio and either a C++ code project or a full Unreal Engine source code from GitHub. This plugin does not support the MessagePack protocol for the moment, only the JSON protocol. Usage You can use this plug-in as a project plug-in, or an Engine plug-in: - If you use it as a project plug-in, clone this repository into your project's Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work. - If you use it as an Engine plug-in, clone this repository into the Engine/Plugins directory and compile your game. Full Unreal Engine source code from GitHub is required for this . This plug-in is enabled by default, so no need to enable it in the plug-in browser. Link the SignalR module to to yours with PublicDependencyModuleNames or PrivateDependencyModuleNames in .build.cs : Create a hub connection with the SignalR engine subsystem: Bind an event which is fired when the server call it to the client. Invoke fires an event when the server has finished invoking the method (or an error occurred). In addition, the event can receive a result from the server method, if the server returns a result. Unlike the Invoke method, the Send method doesn't wait for a response from the server. Troubleshooting Nothing happens when connecting to SignalR URL Keep a reference to your connection with a shared pointer. If you don't do this, the connection object will be destroyed and therefore won't w","default_branch":null,"files":null,"tree":[],"storefront":"/r/FrozenStormInteractive","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/FrozenStormInteractive/Unreal-SignalR/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}