{"repo":"Frozen-Projects/MeshOperations","free":true,"listed":false,"github":"https://github.com/Frozen-Projects/MeshOperations","clone":"git clone https://github.com/Frozen-Projects/MeshOperations.git","description":"UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.","language":"C++","stars":43,"topics":["mesh","cad","ue5","optimization","procedural","static","unreal","unreal-engine","unreal-engine-5","unreal-plugin"],"license":null,"category":"game-templates","readme_excerpt":"MeshOperations - Add Scene Component with Name - Add Static Mesh Component with Name - Add Procedural Mesh Component with Name - Generate Static Mesh from Buffer -------------------------------------------------------------------------------------------- - Get Class Name - Get Object Name of Packaged Build -------------------------------------------------------------------------------------------- - Optimize Assembly Center - Optimize Assembly Height - Record Transforms - Delete Empty Roots - Delete Empty Parents Recursive - Rename Object - Get Vertices Transforms (Locations and Direction as Rotator) - Set Pivot Location - Move Pivot Location to Center - Get Direction of Vector -------------------------------------------------------------------------------------------- PLATFORM SUPPORT We didn't use any third party library. So, it should work with all platforms but we didn't try other than Windows. ROADMAP - Create Procedural Mesh from Static Mesh - Create Static Mesh from Procedural Mesh CONTRIBUTIONS If you know better approaches feel free to give pull requests.","default_branch":null,"files":null,"tree":[],"storefront":"/r/Frozen-Projects","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Frozen-Projects/MeshOperations/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}