{"repo":"Friduric/voxel-cone-tracing","free":true,"listed":false,"github":"https://github.com/Friduric/voxel-cone-tracing","clone":"git clone https://github.com/Friduric/voxel-cone-tracing.git","description":"A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.","language":"C++","stars":940,"topics":["cone","tracing","voxel","raytracing","ray-tracing","cg","shader","renderer"],"license":"MIT","category":"analytics","readme_excerpt":"A voxel cone tracing implementation for real-time global illumination. Voxel cone tracing is used to create effects such as transparency (by refraction), reflections (diffuse and specular) and soft shadows. The implementation traces cones through a 3D texture. The 3D texture represents a directly lit voxelized scene. See following URL for a video demo: https://youtu.be/cuCwyIBOapY Inspired by \"Interactive Indirect Illumination Using Voxel Cone Tracing\" by Crassin et al. (Cyril Crassin, Fabrice Neyret, Miguel Saintz, Simon Green and Elmar Eisemann) https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf This demo requires OpenGL 4.4 to run. Rafael Sabino has adapted this project to run on Mac OS X. For more information, see: https://github.com/phonowiz/voxel-cone-tracing. Feel free to use, modify and share. Sharing is caring!","default_branch":null,"files":null,"tree":[],"storefront":"/r/Friduric","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Friduric/voxel-cone-tracing/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}