{"repo":"ForlornU/HexagonalMapGodot","free":true,"listed":false,"github":"https://github.com/ForlornU/HexagonalMapGodot","clone":"git clone https://github.com/ForlornU/HexagonalMapGodot.git","description":"Hexagonal Map Generation in Godot","language":"GDScript","stars":18,"topics":["breadth-first-search","gdscript","godot","map","poisson","procedural-generation","hexagonal-grids","strategy-pattern"],"license":"MIT","category":"game-templates","readme_excerpt":"Hexagonal Map Generation In Godot! Small lightweight procedural hexagonal map generator Made in godot entirely written in gdscript Created by ForlornU This is still under heavy development! Features: - Procedural map generation - Lightweight resources for different type of tiles - Even distribution of points of interests across the map - Pathfinding with breadth-first-search Getting Started To get started with this project, follow these steps: 1. Clone the repository to your local machine. 2. Open the project with Godot 4.2 or later Video Starting Overview: https://youtu.be/DLKB5NiqYps Shapes Update: https://youtu.be/djP-CLFCj6o Height Update: https://youtu.be/pVckYwh fKk A new voxel-version of this project is available at: https://github.com/ForlornU/VoxelsBeta Donation Consider making me work faster with a coffee: https://www.buymeacoffee.com/forlornu Screenshots","default_branch":null,"files":null,"tree":[],"storefront":"/r/ForlornU","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ForlornU/HexagonalMapGodot/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}