{"repo":"FloatyMonkey/engine","free":true,"listed":false,"github":"https://github.com/FloatyMonkey/engine","clone":"git clone https://github.com/FloatyMonkey/engine.git","description":"Early stage of a new game engine, focusing on fully path-traced graphics","language":"Rust","stars":45,"topics":["game-engine","path-tracer","rust"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"Engine Early stage of a new game engine, focusing on fully path-traced graphics. Notable Features - Fully path-traced graphics. - Custom graphics API abstraction with DirectX 12 and Vulkan backends. - Shaders written in Slang and compiled using slang-rs, our Rust bindings for the Slang compiler. - Loads OpenUSD scenes using openusd-rs, our work-in-progress pure Rust implementation of OpenUSD. Credits Maintained by Lauro Oyen (@laurooyen). Licensed under MIT or Apache-2.0.","default_branch":null,"files":null,"tree":[],"storefront":"/r/FloatyMonkey","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/FloatyMonkey/engine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}