{"repo":"FlexyTools/Flexy.AssetRefs","free":true,"listed":false,"github":"https://github.com/FlexyTools/Flexy.AssetRefs","clone":"git clone https://github.com/FlexyTools/Flexy.AssetRefs.git","description":"Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity Addressables. Designed for flexibility, it is easy to use right from the prototyping stage.","language":"C#","stars":87,"topics":["asset","asset-management","loading","ondemand","reference","tools","unity","unity3d","utilities"],"license":"MIT","category":"game-templates","readme_excerpt":"Flexy.Tools / Framework / Flexy.AssetRefs Flexy.AssetRefs Load assets on demand without Addressables and Bundles Almost zero editor setup! Fast, extendable, production-proven and Open Source! Docs and Use Cases Unity Forum Asset Store Want to load assets ondemand but - don't want to mess around with Addressables - don't want to use any type of Bundles - don't want to manage addressable assets separately - don't want any big system yet (on early stage of project) Flexy.AssetRefs will help you to Load assets on demand from prototyping stage and add bundles complexity only when game grows up! or Never :) Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes, offering cleaner alternative to Unity almost deprecated Addressables in favor to ContentDirectories in Unity 6.6 AssetRefs in Unity 6.6 looks like thin layer on top of ContentDirectory API that designed almost identical to AssetRefs It focuses solely on asset referencing, allowing full control over how assets are loaded at runtime without enforcing specific bundling or loading methods 2 ready to use extensible loadong backends: Resources and local ContentDirectory (from Unity 6.6) Designed for flexibility, Flexy.AssetRefs is easy to use from the prototyping stage. It is well-suited for small projects where Addressables can create more issues than they solve and easily expand to more complex systems later. Key Strengths - It is Open Source :) - Fast: pure struct based - ECS-Compatible: because it","default_branch":null,"files":null,"tree":[],"storefront":"/r/FlexyTools","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/FlexyTools/Flexy.AssetRefs/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}