{"repo":"Federico-Ciuffardi/GodotTouchInputManager","free":true,"listed":false,"github":"https://github.com/Federico-Ciuffardi/GodotTouchInputManager","clone":"git clone https://github.com/Federico-Ciuffardi/GodotTouchInputManager.git","description":"Asset that improves touch input support (includes new gestures) in the Godot game engine. It also translates mouse input to touch input.","language":"GDScript","stars":592,"topics":["godot","godot3","touchscreen","gestures","gesture-recognition","godot-touch-input-manager","gdscript","godot-engine","gesture","gesture-recognizer"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Touch Input Manager Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like input(InputEvent event) . There is also a signal for each gesture if you prefer using signals to the aforementioned. There are two active PRs that add some GDTIM gestures as native Godot events, one for version 3.x and one for version 4.x, if you are interested, please show your support there. Sponsored by Scoundrel Cats A roguelike card game that's simple to learn, but hard to master. Can you escape the alley? Table of contents How to use Examples Documentation FAQ How to use Download the latest release from https://github.com/Federico-Ciuffardi/Godot-Touch-Input-Manager/releases Extract the downloaded .zip file somewhere in you project Locate the extracted InputManager.gd , and Autoload it. Done! Now you can use GDTIM signals and Custom Input Events. Examples GodotTouchInputManager-Demo GestureControlledCamera2D Documentation Supported gestures Gesture emulation Configuration Supported gestures Gesture name Signal Custom input event / Signal arg Description ---------------------------- ------------------- ---------------------------------------------------------","default_branch":null,"files":null,"tree":[],"storefront":"/r/Federico-Ciuffardi","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Federico-Ciuffardi/GodotTouchInputManager/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}