{"repo":"FLwolfy/InnoEngine","free":true,"listed":false,"github":"https://github.com/FLwolfy/InnoEngine","clone":"git clone https://github.com/FLwolfy/InnoEngine.git","description":"A simple cross-platform game engine based on .NET framework.","language":"C#","stars":16,"topics":["game-engine","gamedev","c-sharp"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"InnoEngine (WIP) A work-in-progress cross-platform game engine written in C#. --- Overview InnoEngine is a personal learning project focused on building a clean, modular, and practical engine architecture from the ground up. The long-term goal is not just to render things on screen, but to explore how an engine should be structured: runtime, asset pipeline, rendering abstraction, editor tooling, scene/prefab workflow, and cross-platform support. If you think the engine interesting and want to support this repo, please ⭐️ star this project, thank you! This project is still evolving quickly, and many parts are being redesigned as the engine grows. That is: I am NOT trying to ship a finished engine overnight. I do NOT guarantee any backward compatibility between versions. --- Design goals A few principles I want to keep pushing toward: - modular — systems should have clear responsibilities and boundaries - practical — architecture should support real workflows, not just toy demos - inspectable — editor and tooling matter as much as runtime code - cross-platform — no platform should be treated as an afterthought - extensible — adding new backends, tools, or content types should feel natural - clean — readable code and maintainable project structure over clever shortcuts --- Repository layout The repository is split into several major areas such as engine/runtime code, editor code, tools, samples, tests, native interop, and documentation. The following is an example of an IDEAL re","default_branch":null,"files":null,"tree":[],"storefront":"/r/FLwolfy","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/FLwolfy/InnoEngine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}