{"repo":"Exonfang/godot-dualgrid-unlimited-adjacent-terrains","free":true,"listed":false,"github":"https://github.com/Exonfang/godot-dualgrid-unlimited-adjacent-terrains","clone":"git clone https://github.com/Exonfang/godot-dualgrid-unlimited-adjacent-terrains.git","description":"A Godot 4.4+ Dual Grid system implementation supporting unlimited adjacent terrains without requiring bespoke art for each combination.","language":"GDScript","stars":34,"topics":["dualgrid","godot","godot-addon","godot-plugin","tilemap","tilemaplayer"],"license":"MIT","category":"game-templates","readme_excerpt":"A DualGrid Tilemap System Supporting Unlimited Adjacent Terrains Adds a new \" DualGrid \" node (which extends TileMapLayer ) to create a dual-grid tiling system for Godot which supports all mixes of adjacent terrains while still only requiring 28 unique tiles per terrain — without requiring unique art for each bespoke mix . Bespoke mixes can be optionally added for any combination of two terrains. In the example project, this is configured for the Purple terrain mixing with the Orange terrain. This allows the following terrain sets to combine and create a world of endless terrain possibilities. Key Advantages Over Other Dual Grid Systems Other Dual Grid implementations either require each unique terrain to sit on their own layer, require bespoke mixes for every unique combination of terrain, or achieve their visuals through complicated logic that's difficult to extend or directly interact with. This implementation aims to fix these problems, and offers the following key advantages: - Supports unlimited terrain combinations while only requiring 28 unique tiles per terrain. - Supports unlimited bespoke terrain combinations to override the default generic mix tiles. - Easily supports overlaid tile art (See example project usage). - The DualGrid's properties are passed through to the dynamically created children TileMapLayers that serve as the display layers, so they are still easily accessible. - Particularly useful for sandbox games that need to support large number of terrains ","default_branch":null,"files":null,"tree":[],"storefront":"/r/Exonfang","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Exonfang/godot-dualgrid-unlimited-adjacent-terrains/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}