{"repo":"Erodenn/godot-mcp-runtime","free":true,"listed":false,"github":"https://github.com/Erodenn/godot-mcp-runtime","clone":"git clone https://github.com/Erodenn/godot-mcp-runtime.git","description":"A lightweight, zero-footprint TypeScript MCP server that lets AI assistants drive the Godot 4.x game engine.","language":"TypeScript","stars":57,"topics":[],"license":"MIT","category":"mcp-servers","readme_excerpt":"Godot MCP Runtime A lightweight MCP server that pairs comprehensive headless editing with full runtime control over a Godot 4.x project. Scene, node, autoload, and validation ops cover everything short of the most niche corners of the engine; the runtime bridge adds screenshots, input simulation, UI discovery, and live GDScript against the running scene tree. The AI doesn't just write your game, it can check its work. - Headless editing — scenes, nodes, scripts, signals, validation, no editor window - Runtime control — screenshots, input simulation, UI discovery, and live GDScript against the running game - Zero footprint — no Godot addon, no project commits, auto-cleanup on shutdown No addon required. Most Godot MCP servers that offer runtime support ship as a Godot addon, something you install into your project, commit to version control, and manage as a dependency. Use npx and there's no install or setup needed. Think of it as Playwright MCP, but for Godot. This does the same thing for games: run the project, take a screenshot, simulate input, read what's on screen, execute a script against the live scene tree. The agent closes the loop on its own changes rather than handing off to you to verify. [!NOTE] This is not a playtesting replacement. It doesn't catch the subtle feel issues that only a human notices, and it won't tell you if your game is fun. What it does is let an agent confirm that a scene loads, a button responds, a value updated, a script ran without errors. Th","default_branch":null,"files":null,"tree":[],"storefront":"/r/Erodenn","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Erodenn/godot-mcp-runtime/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}