{"repo":"ENDERMANYK/Minecraft-3ds-shader","free":true,"listed":false,"github":"https://github.com/ENDERMANYK/Minecraft-3ds-shader","clone":"git clone https://github.com/ENDERMANYK/Minecraft-3ds-shader.git","description":"The Source Code of the Minecraft 3ds Edition default in-game shader","language":"Assembly","stars":24,"topics":["shaders","minecraft","3ds"],"license":"MIT","category":"api-integrations-sdks","readme_excerpt":"Minecraft-3ds-shader This repository holds a discontinued version of Minecraft default in-game shader file Introduction Vertex shaders are the only programmable shaders implemented by the CTR-SDK(PICA200). Vertex shaders are written in PICA-specific assembly language. The OpenGL ES 2.0 API loads the executable files and then runs the shaders. The OpenGL ES 2.0 API can load only executable files that have been assembled and linked. You can't load shader files written in GLSL. Vertex shaders are run from the main function. A main object is an object file that can be assembled from an assembly code file that has a main function. A reference object is an object file that can be assembled from an assembly code file that does not have a main function. To put a main function in an assembly code file, set the main label at the location where shader execution starts and set the endmain label after the last instruction at the end of the main function.(This is the last instruction in the main function, not the last instruction in the assembly code file.)A reference object only has subroutines and is referenced by a main object to resolve unresolved labels. When the objects are linked to create an executable file, the executable file does not include reference objects that are not referenced by any main objects Input Registers Input registers are floating-point registers that store vertex attribute data (\"attributes\" in OpenGL ES 2.0 applications). Temporary Registers Temporary registers","default_branch":null,"files":null,"tree":[],"storefront":"/r/ENDERMANYK","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ENDERMANYK/Minecraft-3ds-shader/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}