{"repo":"DsoTsin/gamedev","free":true,"listed":false,"github":"https://github.com/DsoTsin/gamedev","clone":"git clone https://github.com/DsoTsin/gamedev.git","description":"Posts about game development","language":"HLSL","stars":73,"topics":["gamedev"],"license":null,"category":"game-templates","readme_excerpt":"游戏开发笔记 - Unreal Insights 系列 - 《虚幻争霸》角色技术分析 - LPV动态全局光技术 - 静态全局光照LightMass - 渲染框架 - 可见性裁剪 - 地形渲染 - 植被渲染 - 虚拟纹理和SparseTexture - 虚拟阴影和SparseShadowMap - 虚拟几何体和MeshShading - LumenGI和SVO - Kaleido3D开发日记 - 使用Clang构建C++反射框架 - SIGGRAPH2017游戏高级渲染技术 - 海洋渲染 - Decima的棋盘渲染 - Oculus VR的重投影优化 - DrawCall优化的一些思考 - ISPC介绍 - ISPC加速遮罩光栅化 - ISPC Raymarcher - ISPC加速场景结构管理和剔除 - 终极CPU/GPU混合驱动管线 - 让UE4D3D12RHI支持Bindless资源 - UE4/5的优缺点分析","default_branch":null,"files":null,"tree":[],"storefront":"/r/DsoTsin","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/DsoTsin/gamedev/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}