{"repo":"DoubleDeez/UnrealFastNoise2","free":true,"listed":false,"github":"https://github.com/DoubleDeez/UnrealFastNoise2","clone":"git clone https://github.com/DoubleDeez/UnrealFastNoise2.git","description":"An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2","language":"C++","stars":75,"topics":["unreal-engine","ue4","unreal-engine-4","unreal","noise-generator","noise","procedural-generation","fastnoise","unreal-engine-5"],"license":"MIT","category":"game-templates","readme_excerpt":"UnrealFastNoise2 UnrealFastNoise2 is an Unreal Engine plugin that wraps FastNoise2, allowing you to use the FastNoise2 library in blueprints. Install Tips: Use #include in whatever file you need to call the FastNoise2 functions in. To use C++ and Blueprints add \"FastNoise2\" to your PublicDependencyModuleNames in Project.Build.cs after installing the plugin. This will give you access to the C++ classes. The file is located in ../ProjectName/Source/ProjectName/ProjectName.Build.cs (default location)","default_branch":null,"files":null,"tree":[],"storefront":"/r/DoubleDeez","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/DoubleDeez/UnrealFastNoise2/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}