{"repo":"DarthPapalo/ResourceDatabases","free":true,"listed":false,"github":"https://github.com/DarthPapalo/ResourceDatabases","clone":"git clone https://github.com/DarthPapalo/ResourceDatabases.git","description":"Create resource databases with a fully-fledged editor inside Godot!","language":"GDScript","stars":123,"topics":["database","godot","plugin"],"license":"MIT","category":"databases-storage","readme_excerpt":"Resource Databases Resource Databases is a Godot 4 plugin that aims to solve the problem of data management inside your projects. While it makes more sense to use this plugin for medium/large projects, it is still useful for any kind of development. [!IMPORTANT] This was a tool intended for my personal use, but as more people found it useful, I will try to maintain it with constant updates. Feedback is really useful, if you find any bugs , or want to request new features (inside the plugin's scope), please open an issue in this repository. Features ⭐ - Fully-fledged database editor integrated inside Godot. - Databases can handle multiple collections of custom or built-in resources, using UIDs as well as paths to load them later. - Use categories to organize the resources inside each collection. - Use expressions for more complex filtering and organization. - Access your resources at runtime using the multiple Database methods. Wiki 📚 Check the wiki for the full plugin documentation.","default_branch":null,"files":null,"tree":[],"storefront":"/r/DarthPapalo","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/DarthPapalo/ResourceDatabases/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}