{"repo":"DanielChappuis/reactphysics3d","free":true,"listed":false,"github":"https://github.com/DanielChappuis/reactphysics3d","clone":"git clone https://github.com/DanielChappuis/reactphysics3d.git","description":"Open source C++ physics engine library in 3D","language":"C++","stars":1771,"topics":["physics-engine","collision-detection","reactphysics3d","collision","simulation","game-development","animation"],"license":"Zlib","category":"game-templates","readme_excerpt":"ReactPhysics3D ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. www.reactphysics3d.com Features - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field) - Multiple collision shapes per body - Broadphase collision detection (Dynamic AABB tree) - Narrowphase collision detection (SAT/GJK) - Collision response and friction (Sequential Impulses Solver) - Joints (Ball and Socket, Hinge, Slider, Fixed) - Collision filtering with categories - Ray casting - Sleeping technique for inactive bodies - Multi-platform (Windows, Linux, Mac OS X) - No external libraries (do not use STL containers) - Documentation (user manual and Doxygen API) - Testbed application with demos - Integrated profiler - Debugging renderer - Logs - Unit tests Documentation You can find the user manual and the Doxygen API documentation here . Branches The \"master\" branch always contains the last released version of the library and some possible hot fixes. This is the most stable version. On the other side, the \"develop\" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in your application, it is recommended to checkout the \"master\" branch. Questions If you have any questions about the library and how to use it, you should use Github Discussions to read previous questions and answers or to ask","default_branch":null,"files":null,"tree":[],"storefront":"/r/DanielChappuis","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/DanielChappuis/reactphysics3d/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}