{"repo":"CreedVI/Raylib-J","free":true,"listed":false,"github":"https://github.com/CreedVI/Raylib-J","clone":"git clone https://github.com/CreedVI/Raylib-J.git","description":"Handmade Java binding for raylib","language":"Java","stars":120,"topics":["game-dev","game-development","java","raylib"],"license":"Zlib","category":"game-templates","readme_excerpt":"Raylib-J A handmade version of Raylib for Java. Raylib-J is still in development. --- About Raylib-J is a handwritten binding of Raylib in Java using LWJGL3 to provide the OpenGL framework. To quote @raysan5: NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way. Raylib-J is currently up-to-date with the 4.2 release of Raylib Raylib-J is meant to be a one-for-one rewrite of Raylib with some quality of life changes including, but not limited to: JavaDoc comments, DrawFPS(int posX, int posY, Color theColorYouWant) , and CloseWindow() being handled automatically! --- Basic Example Here's all the code needed to create a window and render some text: More examples like the one above can be found at the Examples repo, or you can see the wiki for additional documentation and elaboration! --- Using Raylib-J At the current moment Raylib-J is only available as a .jar file. Check the releases page to download the most up-to-date version! Raylib-J is split between the following modules: Core: Contains all basic Raylib functions. Models: Load and render models and render 3D Geometry Audio: Load, manipulate, and play audio RLGL: Raylib's OpenGL abstraction layer. Shapes: Need to draw 2D shapes and check collision between them? Look no further. Text: Manipulate and render text using the default Raylib font, or import your own! Textures: All your text","default_branch":null,"files":null,"tree":[],"storefront":"/r/CreedVI","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/CreedVI/Raylib-J/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}