{"repo":"CoplayDev/unity-mcp","free":true,"listed":false,"github":"https://github.com/CoplayDev/unity-mcp","clone":"git clone https://github.com/CoplayDev/unity-mcp.git","description":"Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.","language":"C#","stars":13439,"topics":["ai","ai-integration","anthropic","claude","copilot","cursor","game-development","gamedev","gemini","llm","mcp","model-context-protocol","openai","unity","unity3d","videogames"],"license":"MIT","category":"dev_tool","readme_excerpt":"<p align=\"center\">\n  <picture>\n    <source media=\"(prefers-color-scheme: dark)\" srcset=\"docs/images/logo-header-dark.png\">\n    <img alt=\"MCP for Unity\" src=\"docs/images/logo-header-light.png\" width=\"400\">\n  </picture>\n</p>\n\n<div align=\"center\">\n\n[English](README.md) <img src=\"docs/images/connector.svg\" alt=\"↔\" height=\"14\"> [简体中文](docs/i18n/README-zh.md) &nbsp;&nbsp;&nbsp;|&nbsp;&nbsp;&nbsp; [Discord](https://discord.gg/y4p8KfzrN4) <img src=\"docs/images/connector.svg\" alt=\"↔\" height=\"14\"> [Wiki](https://coplaydev.github.io/unity-mcp/)\n\n#### Proudly sponsored and maintained by [Aura](https://www.tryaura.dev/) — the AI assistant for Unreal & Unity.\n##### And don't miss [Godot AI](https://github.com/hi-godot/godot-ai), the new open source project from the makers of MCP for Unity.\n\n</div>\n\n<p align=\"center\"><b>Create your Unity apps with LLMs.</b> MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via <a href=\"https://modelcontextprotocol.io/introduction\">Model Context Protocol</a>. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate your game dev workflows.</p>\n\n<p align=\"center\">\n  <img alt=\"MCP for Unity building a scene\" src=\"docs/images/building_scene.gif\">\n</p>\n\n---\n\n<!-- recent-updates:start -->\n<details>\n<summary><strong>Recent Updates</strong></summary>\n\n* **[v10.0.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v10.0.0)** (2026-06-30)\n* **[v9.7.3](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.3)** (2026-06-15)\n* **[v9.7.1](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.1)** (2026-05-24)\n* **[v9.7.0](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.7.0)** (2026-05-22)\n* **[v9.6.8](https://github.com/CoplayDev/unity-mcp/releases/tag/v9.6.8)** (2026-04-27)\n\nFull history: [Release Notes](https://coplaydev.github.io/unity-mcp/releases).\n\n</details>\n<!-- recent-updates:end -->\n\n---\n\n## What it does\n\nControl the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool entrypoints, any client, free & MIT.\n\n**[Browse the full tool catalog →](https://coplaydev.github.io/unity-mcp/reference/tools/)**\n\n---\n\n## Quickstart\n\n**Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, Windsurf, Cline, Gemini CLI, and more.\n\n1. **Install** — Unity → Package Manager → Add from git URL:\n   `https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main` &nbsp;_(pin `#v10.0.0` for this release, or `openupm add com.coplaydev.unity-mcp`)_\n2. **Configure** — `Window → MCP for Unity → Configure All Detected Clients`.\n3. **Prompt** — *\"Create a cube at the origin and add a Rigidbody.\"* The cube appears in seconds.\n\n---\n\n## Community\n\n- [Discord](https://discord.gg/y4p8KfzrN4) — chat with maintainers and other contributors\n- [Issues](https://github.com/CoplayDev/unity-mcp/issues) — bugs and feature requests\n- [Discussions](https://github.com/CoplayDev/unity-mcp/discussions) — design ideas and broader questions\n- Security: see [SECURITY.md](SECURITY.md) for private reporting\n\n## Contributing\n\nSee [CONTRIBUTING.md](CONTRIBUTING.md). Branch off `beta`, not `main`. The full dev setup, testing, and release process live in the [Contributing](https://coplaydev.github.io/unity-mcp/contributing/dev-setup) docs.\n\n## Advanced\n\n- **Multiple Unity instances** — [Multi-Instance Routing](https://coplaydev.github.io/unity-mcp/guides/multi-instance)\n- **Tool groups (vfx / animation / ui / testing / etc.)** — [Tool Groups](https://coplaydev.github.io/unity-mcp/guides/tool-groups)\n- **v10 asset generation and upgrade notes** — [v10 Migration](https://coplaydev.github.io/unity-mcp/migrations/v10)\n- **Roslyn script validation** — [Roslyn Validation](https://coplaydev.github.io/unity-mcp/guides/roslyn)\n- **Remote-hosted server with auth** — [Remote Server Auth](https://coplaydev.github.io/unity-mcp/guides/remote-server-auth)\n\n## Star History\n\n[![Star History Chart](https://api.star-history.com/svg?repos=CoplayDev/unity-mcp&type=Date)](https://www.star-history.com/#CoplayDev/unity-mcp&Date)\n\n## Citation\n\nIf MCP for Unity helped your research, please cite it.\n\n```bibtex\n@inproceedings{wu2025mcpunity,\n  author    = {Wu, Shutong and Barnett, Justin P.},\n  title     = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},\n  year      = {2025},\n  isbn      = {9798400721366},\n  publisher = {Association for Computing Machinery},\n  address   = {New York, NY, USA},\n  url       = {https://doi.org/10.1145/3757376.3771417},\n  doi       = {10.1145/3757376.3771417},\n  series    = {SA Technical Communications '25}\n}\n```\n\n## Unity AI Tools by Aura\n\nAura offers 2 AI tools for Unity:\n- **MCP for Unity** is available freely under the MIT license.\n- **Aura for Unity** is a premium Unity/Unreal AI assistant built for game devs.\n\n## Disclaimer\n\nThis project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.\n\n---\n\n**License:** MIT — see 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