{"repo":"ColumbusUtrigas/ColumbusEngine","free":true,"listed":false,"github":"https://github.com/ColumbusUtrigas/ColumbusEngine","clone":"git clone https://github.com/ColumbusUtrigas/ColumbusEngine.git","description":"Experimental rendering engine","language":"C++","stars":52,"topics":["columbus","3d","3d-engine","gamedev","c-plus-plus","opengl","engine"],"license":"GPL-2.0","category":"game-templates","readme_excerpt":"Columbus Engine 3D experimental rendering engine Columbus Engine features RenderGraph based renderer Reference GPU path tracer Real-time deferred renderer Deferred decals Ray-traced shadows with variable-sized penumbra Static GI: lightmaps, irradiance volumes Dynamic GI: Ray Traced first-bounce with irradiance caching and SVGF-ish denoising RT Reflections (can optionally use irradiance cache) AgX and ACES (simplified) image formation TAA with neighbourhood clamping Bokeh DoF (FFX) Vignette and Film grain RTGI Implementation described here https://columbusutrigas.com/posts/rtgi/ Supports Vulkan 1.3, Vulkan Ray Tracing Showcase","default_branch":null,"files":null,"tree":[],"storefront":"/r/ColumbusUtrigas","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ColumbusUtrigas/ColumbusEngine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}