{"repo":"CK42BB/procedural-clouds-threejs","free":true,"listed":false,"github":"https://github.com/CK42BB/procedural-clouds-threejs","clone":"git clone https://github.com/CK42BB/procedural-clouds-threejs.git","description":"Generate beautiful procedural clouds in Three.js using WebGPU raymarching with WebGL2 billboard/mesh fallbacks.","language":null,"stars":42,"topics":["claude-code","claude-skills","procedural","procedural-generation","raymarching","shaders","skill","skills","three-js","threejs"],"license":"MIT","category":"mcp-servers","readme_excerpt":"Procedural Clouds — Claude Code Three.js Skill A Claude Code skill for generating beautiful procedural clouds in Three.js, emphasizing artistic quality across all major cloud types with WebGPU raymarching and WebGL fallbacks . Part of the Teaching Three.js skill series. What This Skill Does When installed, this skill teaches Claude Code how to generate procedural cloudscapes including: - Volumetric raymarching with Beer-Lambert absorption, Henyey-Greenstein phase functions, and light marching for self-shadowing - Mesh cluster clouds — instanced soft-particle spheres with cloud-type-specific profiles - Billboard clouds — camera-facing sprites with procedural noise textures for mobile/background use - All 10 cloud genera — cumulus, stratus, cirrus, cumulonimbus, stratocumulus, altocumulus, altostratus, nimbostratus, cirrostratus, cirrocumulus - Physically-inspired lighting — silver linings, subsurface scattering, two-lobe phase functions, Beer-powder bright edges - Time-of-day coloring — dawn, golden hour, sunset, twilight, and night palettes - God ray post-processing — radial blur for volumetric light shafts - WGSL 3D noise compute — GPU-generated tiling Perlin + Worley noise textures - Animated drift — wind-driven movement, formation, and dissipation Installation Claude Code (CLI) Or copy the procedural-clouds/ folder into your Claude Code skills directory. Manual Usage File Purpose ------ --------- SKILL.md Main skill — three rendering paths, lighting model, presets, scene a","default_branch":null,"files":null,"tree":[],"storefront":"/r/CK42BB","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/CK42BB/procedural-clouds-threejs/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}