{"repo":"Byteron/RelEcs","free":true,"listed":false,"github":"https://github.com/Byteron/RelEcs","clone":"git clone https://github.com/Byteron/RelEcs.git","description":"A lightweight and easy to use entity component system with an effective feature set for making games.","language":"C#","stars":66,"topics":["csharp","ecs","gamedev"],"license":"MIT","category":"game-templates","readme_excerpt":"RelEcs A lightweight and easy to use entity component system with an effective feature set for making games. Components Systems Spawning / Despawning Entities Adding / Removing Components Relations Queries Triggers TriggerSystems Creating a World Running a System SystemGroups Example of a Game Loop","default_branch":null,"files":null,"tree":[],"storefront":"/r/Byteron","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/Byteron/RelEcs/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}