{"repo":"BloodyFish/UnityVoxelEngine","free":true,"listed":false,"github":"https://github.com/BloodyFish/UnityVoxelEngine","clone":"git clone https://github.com/BloodyFish/UnityVoxelEngine.git","description":"A voxel implementation for the Unity game engine [WIP]","language":"C#","stars":38,"topics":["tools","unity","unity3d","voxel","voxel-engine","voxel-generator","voxel-terrain"],"license":"MIT","category":"game-templates","readme_excerpt":"UnityVoxelEngine This project is not being worked on. Please veiw https://github.com/BloodyFish/UnityVoxelEngine v2 👏 Special Thanks Threading made possible because of Logyrac 💻 Project Uses: 📈 Kickstart any voxel project for Unity 📖 Learn how voxel-based games work 📝 Contribute your voxel knowledge 🤔 Setting it up There a couple of things you need to set up before a voxel world is created: 1. Create an empty Game Object. You can call it anything, but something like GenerationManager can help with organization 2. Add the Generation script to the empty object 3. Set up the Block List , Contintalness To Height spline, Terrain Material , specify whether or not you want to Use Greedy Meshing (it is recommended), and then add the Main Block , Underwater Block , Stone Block , and Dirt Block The terrain material, TerrainMat is in the Shaders folder 4. (Optional) Input whatever you want for your seed in the Input Seed field! This can be a int or a string. A float will be converted to a string. If left blank, a random seed will be generated 5. Create an empty Game Object. You can call it anything, but something like AsyncHelper can help with organization 6. Add the AsyncHelper script to the empty object ( Assets Voxels Scripts Dispactcher ) 📋 Setting up a Block List In the Blocks folder, right click, Create VoxelStuff BlockList you can name it whatever you like (Recommended: BlockList )\\ Now you can add block types to the Blocks field in the block list! 📋 Creating different Bl","default_branch":null,"files":null,"tree":[],"storefront":"/r/BloodyFish","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/BloodyFish/UnityVoxelEngine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}