{"repo":"BandoWare/GameplayTags","free":true,"listed":false,"github":"https://github.com/BandoWare/GameplayTags","clone":"git clone https://github.com/BandoWare/GameplayTags.git","description":"GameplayTags implementation for Unity","language":"C#","stars":184,"topics":["gameplay-tags","tags","unity"],"license":null,"category":"game-templates","readme_excerpt":"Gameplay Tags for Unity --- Overview This package brings to Unity the concept of Gameplay Tags , inspired by Unreal Engine’s Gameplay Tag system. Gameplay Tags are string-based identifiers organized in a hierarchical way. They provide a flexible and efficient way to describe, categorize, and query gameplay-related states and properties. They are useful for: Marking abilities, states, effects, or interactions. Checking conditions without hard-coded references. Creating clean and scalable gameplay logic. With this package, you can register, organize, and use tags directly in Unity projects with an API designed to feel natural in C#. --- Getting Started Before you can use tags, you first need to create them . There are three main ways to register tags in your project: 1. JSON Files in Project Settings Create a folder named ProjectSettings/GameplayTags . Every .json file inside this folder will be automatically scanned and its tags registered. The format is a JSON object where each property is a tag . The value of that property is another object, which may optionally include metadata such as a developer-facing comment: 👉 You can have multiple JSON files in this folder — there’s no limitation to just one. --- 2. Creating Tags via the Editor Tags can also be created directly in the Unity Editor . The editor will generate the corresponding JSON file automatically and insert the tag for you (creating the file if necessary) . [Placeholder — here goes the screenshot showing where to a","default_branch":null,"files":null,"tree":[],"storefront":"/r/BandoWare","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/BandoWare/GameplayTags/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}